Extended Reality in Special Education: A Bibliometric Analysis of Global Research (2015–2024)

Authors

  • Gema Rullyana *

    Faculty of Educational Sciences, Universitas Pendidikan Indonesia, Bandung 40154, West Java, Indonesia

  • Rizki Triandari

    Graduate School, Universitas Pelita Harapan, Tangerang 15811, Banten, Indonesia

DOI:

https://doi.org/10.55121/jele.v1i2.745

Keywords:

Augmented Reality, Bibliometric Analysis, Extended Reality, Mixed Reality, Special Education, Virtual Reality

Abstract

This study presents a bibliometric analysis of global research trends on the application of Extended Reality (XR) in special education from 2015 to 2024. XR, which encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), has demonstrated considerable potential to enhance inclusive and adaptive learning for students with special needs. Drawing on data from Scopus and Web of Science, a total of 630 scientific articles were analyzed using performance analysis and science mapping techniques. The analysis revealed five major thematic clusters: (1) assistive technologies and inclusive learning, (2) technological integration and psychological dimensions of learning, (3) interventions for individuals with autism and intellectual disabilities, (4) game-based and interactive rehabilitation strategies, and (5) the application of Augmented Reality in the context of sensory disabilities. Dominant keyword nodes such as “virtual reality,” “education,” and “students” reaffirm that XR research is consistently directed toward fostering inclusive, personalized, and adaptive learning environments. Recent trends highlight growing attention to eye-tracking, wearable technologies, and adaptive user interfaces. Beyond mapping research patterns, the findings provide practical guidance for designing XR-enabled learning environments that operationalize Universal Design for Learning (UDL) principles, offering multiple means of representation, engagement, and expression to support accessibility and equity in classrooms. However, the study is limited to English-language journal articles indexed in Scopus and Web of Science, which may exclude regional publications and grey literature, particularly from the Global South. To our knowledge, this is the first bibliometric mapping of XR in special education, offering a comprehensive overview of the evolving research landscape and underscoring the need for interdisciplinary collaboration and long-term evaluative frameworks.

References

[1] Radianti, J., Majchrzak, T.A., Fromm, J., et al., 2020. A Systematic Review of Immersive Virtual Reality Applications for Higher Education: Design Elements, Lessons Learned, and Research Agenda. Computers & Education. 147, 103778. DOI: https://doi.org/10.1016/j.compedu.2019.103778

[2] Pressley, G. M, 2002. Editorial. Journal of Educational Psychology. 94(4), 659. DOI: https://doi.org/10.1037//0022-0663.94.4.659

[3] Bordegoni, M., Carulli, M., Spadoni, E., 2023. Multisensory Interaction in eXtended Reality. In Prototyping User eXperience in eXtended Reality, Part F1280. Springer: Cham, Switzerland. pp. 49–63. DOI: https://doi.org/10.1007/978-3-031-39683-0_4

[4] Lorenzo, G., Gilabert Cerdá, A., Lorenzo-Lledó, A., et al., 2022. The Application of Augmented Reality in the Learning of Autistic Students: A Systematic and Thematic Review in 1996–2020. Journal of Enabling Technologies. 16(2), 75–90. DOI: https://doi.org/10.1108/JET-12-2021-0068

[5] Barbu, M., Iordache, D.-D., Petre, I., et al., 2025. Framework Design for Reinforcing the Potential of XR Technologies in Transforming Inclusive Education. Applied Sciences. 15(3), 1–20. DOI: https://doi.org/10.3390/app15031484

[6] Shaaban, T.S., Mohamed, A.M., 2024. Exploring the Effectiveness of Augmented Reality Technology on Reading Comprehension Skills Among Early Childhood Pupils with Learning Disabilities. Journal of Computer Education. 11(2), 423–444. DOI: https://doi.org/10.1007/s40692-023-00269-9

[7] Global Education Monitoring Report Team, 2020. Global Education Monitoring Report 2020: Inclusion and Education: All Means All. UNSCO: Paris, France. DOI: https://doi.org/10.54676/jjnk6989

[8] Peterson-Ahmad, M.B., Keeley, R., Frazier, A., 2023. Using Mixed Reality to Support Inclusive Teaching Strategies in General and Special Education Preparation Programs. Social Sciences. 12(11), 596. DOI: https://doi.org/10.3390/socsci12110596

[9] Basham, J.D., Smith, S.J., Satter, A.L., 2016. Universal Design for Learning: Scanning for Alignment in K–12 Blended and Fully Online Learning Materials. Journal of Special Education Technology. 31(3), 147–155. DOI: https://doi.org/10.1177/0162643416660836

[10] Kennedy, M.J., Boyle, J.R., 2019. The Promise and Problem with Technology in Special Education: Implications for Academic Learning. In Handbook of Special Education, 2nd ed. pp. 606–614. Routledge: New York, NY, USA. DOI: https://doi.org/10.4324/9781315517698-46

[11] Coy, K., Marino, M.T., Serianni, B., 2014. Using Universal Design for Learning in Synchronous Online Instruction. Journal of Special Education Technology. 29(1), 63–74. DOI: https://doi.org/10.1177/016264341402900105

[12] Lalotra, G.S., Kumar, V., 2024. The Impact of Virtual Reality and Augmented Reality in Inclusive Education. In: Kaluri, R., Mahmud, M., Gadekallu, T.R. (Eds.). Applied Assistive Technologies and Informatics for Students with Disabilities. Springer: Singapore. pp. 71–94. DOI: https://doi.org/10.1007/978-981-97-0914-4_5

[13] Vairamani, A.D., 2024. Enhancing Social Skills Development Through Augmented Reality (AR) and Virtual Reality (VR) in Special Education. In: Devi, V.A., Singh, W., Kumar, Y. (Eds.). Augmented Reality and Virtual Reality in Special Education. Wiley Online Library. pp. 65–89. DOI: https://doi.org/10.1002/9781394167586.ch3

[14] Baragash, R.S., Al-Samarraie, H., Moody, L., et al., 2022. Augmented Reality and Functional Skills Acquisition Among Individuals With Special Needs: A Meta-Analysis of Group Design Studies. Journal of Special Education Technology. 37(1), 74–81. DOI: https://doi.org/10.1177/0162643420910413

[15] Mitsea, E., Drigas, A., Skianis, C., 2023. VR Gaming for Meta-Skills Training in Special Education: The Role of Metacognition, Motivations, and Emotional Intelligence. Educational Sciences. 13(7), 639. DOI: https://doi.org/10.3390/educsci13070639

[16] Algerafi, M.A.M., Zhou, Y., Oubibi, M., et al., 2023. Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education. Electronics. 12(18), 3953. DOI: https://doi.org/10.3390/electronics12183953

[17] Roberts-Yates, C., Silvera-Tawil, D., 2019. Better Education Opportunities for Students with Autism and Intellectual Disabilities Through Digital Technology. International Journal of Special Education. 34(1), 197–210.

[18] Michalski, S.C., Szpak, A., Ellison, C., et al., 2022. Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design. JMIR Serious Games. 10(2), e34373. DOI: https://games.jmir.org/2022/2/e34373

[19] Ahn, S.-N., 2021. Combined Effects of Virtual Reality and Computer Game-Based Cognitive Therapy on the Development of Visual-Motor Integration in Children with Intellectual Disabilities: A Pilot Study. Occupational Therapy International. 2021(1), 1–8. DOI: https://doi.org/10.1155/2021/6696779

[20] Yakubova, G., Kellems, R.O., Chen, B.B., et al., 2022. Practitioners’ Attitudes and Perceptions Toward the Use of Augmented and Virtual Reality Technologies in the Education of Students With Disabilities. Journal of Special Education Technology. 37(2), 286–296. DOI: https://doi.org/10.1177/01626434211004445

[21] Li, S., 2024. Immersive Technologies in Health Professions Education: A Bibliometric Analysis. Computers & Education: X Reality. 4, 100051. DOI: https://doi.org/10.1016/j.cexr.2024.100051

[22] Zhang, Y., Mohamed, H.B., Rosli, M.S., et al., 2024. Understanding Social Presence in Extended Reality: A Bibliometric Analysis Based on Web of Science Database Using Bibliometrix RStudio and Citespace. In Proceedings of the 2024 4th International Conference on Educational Technology (ICET), Wuhan, China, 13–15 September 2024; pp. 603–608. DOI: https://doi.org/10.1109/ICET62460.2024.10869048

[23] Qawaqneh, H., Al Ahmad, A., Qutishat, D., 2023. Challenges of Extended Reality Technology in Higher Education: A Review. International Journal of Emerging Technologies in Learning. 18(24), 133–148. DOI: https://doi.org/10.3991/ijet.v18i14.39871

[24] Zhao, X., Ren, Y., Cheah, K.S.L., 2023. Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018–2022). SAGE Open. 13(3), 1–23. DOI: https://doi.org/10.1177/21582440231190821

[25] Pranckutė, R., 2021. Web of Science (WoS) and Scopus: The Titans of Bibliographic Information in Today’s Academic World. Publications. 9(1), 12. DOI: https://doi.org/10.3390/publications9010012

[26] Chapman, K., Ellinger, A.E., 2019. An Evaluation of Web of Science, Scopus and Google Scholar Citations in Operations Management. International Journal of Logistics Management. 30(4), 1039–1053. DOI: https://doi.org/10.1108/IJLM-04-2019-0110

[27] Yu, Z., Ma, Z., Wang, H., et al., 2020. Communication Value of English-Language S&T Academic Journals in Non-Native English Language Countries. Scientometrics. 125(2), 1389–1402. DOI: https://doi.org/10.1007/s11192-020-03594-3

[28] Bolibaugh, C., Vanek, N., Marsden, E.J., 2021. Towards a Credibility Revolution in Bilingualism Research: Open Data and Materials as Stepping Stones to More Reproducible and Replicable Research. Bilingualism: Language and Cognition. 24(5), 801–806. DOI: https://doi.org/10.1017/S1366728921000535

[29] Pessin, V.Z., Yamane, L.H., Siman, R.R., 2022. Smart Bibliometrics: An Integrated Method of Science Mapping and Bibliometric Analysis. Scientometrics. 127(6), 3695–3718. DOI: https://doi.org/10.1007/s11192-022-04406-6

[30] Ghorbani, B.D., 2024. Bibliometrix: Science Mapping Analysis with R Biblioshiny Based on Web of Science in Applied Linguistics. In: Meihami, H., Esfandiari, R. (Eds). A Scientometrics Research Perspective in Applied Linguistics. Springer: Cham, Switzerland. pp. 197–234. DOI: https://doi.org/10.1007/978-3-031-51726-6_8

[31] Wang, Y., Huo, X., Li, W., et al., 2022. Knowledge Atlas of the Co-Occurrence of Epilepsy and Autism: A Bibliometric Analysis and Visualization Using VOSviewer and CiteSpace. Neuropsychiatric Disease and Treatment. 18, 2107–2119. DOI: https://doi.org/10.2147/NDT.S378372

[32] van Eck, N.J., Waltman, L., 2014. Visualizing Bibliometric Networks. In: Ding, Y., Rousseau, R., Wolfram, D. (Eds). Measuring Scholarly Impact: Methods and Practice. Springer: Cham, Switzerland. pp. 285–320. DOI: https://doi.org/10.1007/978-3-319-10377-8_13

[33] Nikolić, D., Ivanović, D., Ivanović, L., 2024. An Open-Source Tool for Merging Data from Multiple Citation Databases. Scientometrics. 129(7), 4573–4595. DOI: https://doi.org/10.1007/s11192-024-05076-2

[34] Page, M.J., McKenzie, J.E., Bossuyt, P.M., et al., 2021. The PRISMA 2020 Statement: An Updated Guideline for Reporting Systematic Reviews. BMJ. 372, n71. DOI: https://doi.org/10.1136/bmj.n71

[35] Donthu, N., Kumar, S., Mukherjee, D., et al., 2021. How to Conduct a Bibliometric Analysis: An Overview and Guidelines. Journal of Business Research. 133, 285–296. DOI: https://doi.org/10.1016/j.jbusres.2021.04.070

[36] Klarin, A., 2024. How to Conduct a Bibliometric Content Analysis: Guidelines and Contributions of Content Co-Occurrence or Co-Word Literature Reviews. International Journal of Consumer Studies. 48(2), e13031. DOI: https://doi.org/10.1111/ijcs.13031

[37] Ayala-Orozco, B., Rosell, J.A., Merçon, J., et al., 2018. Challenges and Strategies in Place-Based Multi-Stakeholder Collaboration for Sustainability: Learning from Experiences in the Global South. Sustainability. 10(9), 3217. DOI: https://doi.org/10.3390/su10093217

[38] Al-Worafi, Y.M., 2024. Research Publication in Developing Countries: Achievements and Challenges. In: Al-Worafi, Y.M. (Ed). Handbook of Medical and Health Sciences in Developing Countries. Springer: Cham, Switzerland. pp. 1–21. DOI: https://doi.org/10.1007/978-3-030-74786-2_388-1

[39] Guan, J., Yan, Y., Zhang, J.J., 2017. The Impact of Collaboration and Knowledge Networks on Citations. Journal of Informetrics. 11(2), 407–422. DOI: https://doi.org/10.1016/j.joi.2017.02.007

[40] Ellegaard, O., Wallin, J.A., 2015. The Bibliometric Analysis of Scholarly Production: How Great is the Impact? Scientometrics. 105(3), 1809–1831. DOI: https://doi.org/10.1007/s11192-015-1645-z

[41] Jokić, M., 2020. Productivity, Visibility, Authorship, and Collaboration in Library and Information Science Journals: Central and Eastern European Authors. Scientometrics. 122(2), 1189–1219. DOI: https://doi.org/10.1007/s11192-019-03308-4

[42] Ip, H.H.S., Wong, S.W.L., Chan, D.F.Y., et al., 2018. Enhance Emotional and Social Adaptation Skills for Children with Autism Spectrum Disorder: A Virtual Reality Enabled Approach. Computers & Education. 117, 1–15. DOI: https://doi.org/10.1016/j.compedu.2017.09.010

[43] Lorenzo, G., Lledó, A., Pomares, J., et al., 2016. Design and Application of an Immersive Virtual Reality System to Enhance Emotional Skills for Children with Autism Spectrum Disorders. Computers & Education. 98, 192–205. DOI: https://doi.org/10.1016/j.compedu.2016.03.018

[44] Miller, H.L., Bugnariu, N.L., 2016. Level of Immersion in Virtual Environments Impacts the Ability to Assess and Teach Social Skills in Autism Spectrum Disorder. Cyberpsychology, Behavior, and Social Networking. 19(4), 246–256. DOI: https://doi.org/10.1089/cyber.2014.0682

[45] Chen, C.H., Lee, I.-J., Lin, L.-Y., 2015. Augmented Reality-Based Self-Facial Modeling to Promote the Emotional Expression and Social Skills of Adolescents with Autism Spectrum Disorders. Research in Developmental Disabilities. 36, 396–403. DOI: https://doi.org/10.1016/j.ridd.2014.10.015

[46] McMahon, D.D., Cihak, D.F., Wright, R.E., et al., 2016. Augmented Reality for Teaching Science Vocabulary to Postsecondary Education Students with Intellectual Disabilities and Autism. Journal of Research on Technology in Education. 48(1), 38–56. DOI: https://doi.org/10.1080/15391523.2015.1103149

[47] Sedighi, M., 2016. Application of Word Co-Occurrence Analysis Method in Mapping of the Scientific Fields (Case Study: The Field of Informetrics). Library Review. 65(1–2), 52–64. DOI: https://doi.org/10.1108/LR-07-2015-0075

[48] Luo, Y., Grimaldi, N.S., Lu, X., et al., 2022. Repurposing Design in Bedrooms to Improve Home Accessibility: Task and Motion Analysis Using the Virtual Reality Environment. Proceedings of the Human Factors and Ergonomics Society. 66(1), 368–372. DOI: https://doi.org/10.1177/1071181322661133

[49] Saudagar, A.K.J., Kumar, A., Khan, M.B., 2024. Mediverse Beyond Boundaries: A Comprehensive Analysis of AR and VR Integration in Medical Education for Diverse Abilities. Journal of Disability Research. 3(1), 1–15. DOI: https://doi.org/10.57197/JDR-2023-0066

[50] Li, W.-A., Chiu, F.-Y., 2024. Using VR Eye-Tracking Technology to Explore the Perceptiveness of Preschool Teachers in Observing Students with Special Needs in Teaching Environments. In Proceedings of the 2024 6th International Workshop on Artificial Intelligence and Education, Tokyo, Japan, 28–30 September 2024; pp. 177–181. DOI: https://doi.org/10.1109/WAIE63876.2024.00039

[51] Naves, E.L.M., Bastos, T.F., Bourhis, G., et al., 2016. Virtual and Augmented Reality Environment for Remote Training of Wheelchair Users. In Proceedings of the 2016 IEEE 18th International Conference on e-Health Networking, Applications and Services (Healthcom), Munich, Germany, 14–16 September 2016; pp. 1–4. DOI: https://doi.org/10.1109/HealthCom.2016.7749418

[52] Budziszewski, P., Grabowski, A., Milanowicz, M., et al., 2016. Workstations for People with Disabilities: An Example of a Virtual Reality Approach. International Journal of Occupational Safety and Ergonomics. 22(3), 367–373. DOI: https://doi.org/10.1080/10803548.2015.1131069

[53] Iatraki, G., Delimitros, M., Vrellis, I., et al., 2021. Augmented and Virtual Environments for Students with Intellectual Disability: Design Issues in Science Education. In Proceedings of the 2021 International Conference on Advanced Learning Technologies (ICALT), Tartu, Estonia, 12–15 July 2021; pp. 381–385. DOI: https://doi.org/10.1109/ICALT52272.2021.00122

[54] Silva, R.M., Martins, P., Rocha, T., 2025. Virtual Reality Educational Scenarios for Students with ASD: Instruments Validation and Design of STEM Programmatic Contents. Research in Autism Spectrum Disorders. 119, 102521. DOI: https://doi.org/10.1016/j.rasd.2024.102521

[55] Ancis, J.R., 2020. The Age of Cyberpsychology: An Overview. Technology, Mind, and Behavior. 1(1), 1–15. DOI: https://doi.org/10.1037/tmb0000009

[56] Di Mascio, T., Tarantino, L., 2020. The Structured Methodological Framework ‘Deejay’: Foundation and Its Application to the Design of an ASD-Oriented AAC Tool. In: Rehm, M., Saldien, J., Manca, S. (Eds). Project and Design Literacy as Cornerstones of Smart Education. Smart Innovation, Systems and Technologies, vol 158. Springer: Singapore. pp. 247–259. DOI: https://doi.org/10.1007/978-981-13-9652-6_22

Downloads

How to Cite

Rullyana, G., & Triandari, R. (2025). Extended Reality in Special Education: A Bibliometric Analysis of Global Research (2015–2024). Journal of Education and Learning Environments, 1(2), 47–61. https://doi.org/10.55121/jele.v1i2.745